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Zoom In On To The Ether
The Patterns & Games class where we go over To The Ether games is always my favorite. This time was virtually no different. Understanding the atomic structure of patterns can help a group collaboratively build evolving molecules which combine into complex compounds. Patterns that facilitate game play can be defined by three “moves.” A “move”…
Read MoreZoom In On Hey Everybody
“Hey, Everybody,” we say as our initiation in some form. Maybe it’s “Team, take a knee,” “Soldiers. Attention!,” or the Zhubin Parang special, “People, people, [important person] is ready for your questions.” The potential for trouble in a “Hey Everybody, get out here” initiation is high. Players may rush out on stage to support the…
Read MoreZoom In On Organic Games
Students were taught the 4 Key Lessons for building collaborative improv games on Day One. In subsequent weeks focused one of 4 rubric group games designed to explore the power of each of those key lessons. At the end of the day – which really is the class showcase – the audience isn’t looking to…
Read MoreZoom In On Patterns & Games
I taught my first Patterns & Games class through Zoom. I had been nervous going into it assuming I’d have to tweak my teaching materials significantly to work within this new world. But as I learned when approaching Silent Games, the mechanics of collaborative pattern play are applicable however Group Games are attempted. Need proof?…
Read MoreZoom In On 4 Key Lessons
When I teach Patterns & Games in-person the first class is always Kick The Duck, Red Rover. I love this game. When I say “Go,” the class is to align behind a gibberish group game. It’s always a mess to start, and then I begin laying in the lessons and with each iteration the group…
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