New Year, New Curriculum | Improv As Improv Does Best

With its focus on characters interacting, Help Desk games are perhaps the rubric most conducive to Zoom. As such, I found myself hewing much more closely to my typical Help Desk curriculum this class. The biggest hurdle came in navigating Pivots and Split Screens. Appearing on a Zoom screen it’s certainly not easy to “tag…

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New Year, New Curriculum | Improv As Improv Does Best

“Hey, Everybody,” we say as our initiation in some form. Maybe it’s “Team, take a knee,” “Soldiers. Attention!,” or the Zhubin Parang special, “People, people, [important person] is ready for your questions.” The potential for trouble in a “Hey Everybody, get out here” initiation is high. Players may rush out on stage to support the…

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Zoom In On Organic Games

Students were taught the 4 Key Lessons for building collaborative improv games on Day One. In subsequent weeks focused one of 4 rubric group games designed to explore the power of each of those key lessons. At the end of the day – which really is the class showcase – the audience isn’t looking to…

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Zoom In On One Person Scenes

Agreement is awesome. Don’t you think. In class number two, we focus on that first of our 4 Key Lessons: Seek Symmetries. Bringing characters into group games brings new opportunities for chaos.  Simplifying character-based group scenes with balanced stage pictures and shared emotional perspectives can help a team confidently navigate the chaos.  Here’s how we…

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