collaboration
Zoom In On Help Desk
With its focus on characters interacting, Help Desk games are perhaps the rubric most conducive to Zoom. As such, I found myself hewing much more closely to my typical Help Desk curriculum this class. The biggest hurdle came in navigating Pivots and Split Screens. Appearing on a Zoom screen it’s certainly not easy to “tag…
Read MoreZoom In On Organic Games
Students were taught the 4 Key Lessons for building collaborative improv games on Day One. In subsequent weeks focused one of 4 rubric group games designed to explore the power of each of those key lessons. At the end of the day – which really is the class showcase – the audience isn’t looking to…
Read MoreZoom In On Patterns & Games
I taught my first Patterns & Games class through Zoom. I had been nervous going into it assuming I’d have to tweak my teaching materials significantly to work within this new world. But as I learned when approaching Silent Games, the mechanics of collaborative pattern play are applicable however Group Games are attempted. Need proof?…
Read MoreZoom In On 4 Key Lessons
When I teach Patterns & Games in-person the first class is always Kick The Duck, Red Rover. I love this game. When I say “Go,” the class is to align behind a gibberish group game. It’s always a mess to start, and then I begin laying in the lessons and with each iteration the group…
Read MoreZoom In On One Person Scenes
Agreement is awesome. Don’t you think. In class number two, we focus on that first of our 4 Key Lessons: Seek Symmetries. Bringing characters into group games brings new opportunities for chaos. Simplifying character-based group scenes with balanced stage pictures and shared emotional perspectives can help a team confidently navigate the chaos. Here’s how we…
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